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Ozone Rig Swapping and Rig Baking for Massive Performance

Ozone Rig Swapping and Rig Baking for Massive Performance

New videos on the development of the Ozone Engine.

You can bake out your rig into a single file with all the channels you want to expose for animation added to the ‘harness’. You then add the Ozone plug-in as a deformer and point it to your baked rig. The Ozone engine will give you all of your animate-able channels to manipulate and evaluate the deformation much more quickly than your ‘standard’ rig.

Ozone, a new way create and deploy deformations in Real-Time environments. In this example, We show how you can flatten a rig by exporting it as an Ozone file and reload it onto the same mesh to get the same deformation results but with greater speed and efficiency. (animators rejoice!) Check out www.OzoneStudio.net for more information. (Ozone Deformations are authored in OzoneStudio and run natively inside of the Unreal Game engine. Overtime we will support Modo, Maya, Houdini, Omniverse and Cinema4D as well) #PuttingTheNOInNormalizedWeights #TheParfaitOfDeformations #NotYourNormalSkinAndMorphJoint

You can also swap out your baked rig for a lighter one in a sort LOD type of operation. For instance, you may have characters in your scene that don’t need to full array of deformers and animation controls, you can swap out a new ‘rig’ (Ozone file) with a lighter rig….meaning faster evaluation and fewer controls. Because all the animation channels are done via a ‘harness’ (null/or locator item) you won’t lose any animation that may already be on your character.

Ozone, a new way create and deploy deformations in Real-Time environments. In this example, We show how Ozone Studio allows for swapping rigs on your assets with ease.This enables specific rigs to be used for specific animation situations or as execution LODs in your games. Check out OzoneStudio.net for more information. (Ozone Deformations are authored in OzoneStudio and run natively inside of the Unreal Game engine. Overtime we will support Modo, Maya, Houdini, Omniverse and Cinema4D as well) #PuttingTheNOInNormalizedWeights #TheParfaitOfDeformations #NotYourNormalSkinAndMorphJoint




VizPak SSS Collection for Modo

VizPak SSS Collection for Modo

MODO | 22 Vaughan in 60 MODO Tips

MODO | 22 Vaughan in 60 MODO Tips