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Welcome to my blog. I document my adventures in travel, style, and food. Hope you have a nice stay!

Random Weights on Polygon Parts

Random Weights on Polygon Parts

@Funk over on the MODO slack came up with this cool schematic idea of using a falloff operator to assign random weights to polygon parts (poly islands) and use that for random variation in Octane rendering. You can use this technique for all kinds of stuff - randomizing deformation on polygon islands (parts), etc.


Procedural Random Weights on Polygon Parts - you can use them for anything, in this case we're doing random shading in Octane on each Polygon Part.


Sacked! A Christmas Comic

Sacked! A Christmas Comic

Curves from Mesh Intersections

Curves from Mesh Intersections