MODO | Tropism
I don’t know the genesis of this project..why I decided to make digital frog eggs. But I did - and I made a long ass video about it. It’s a pretty cool process of creating an interesting particle cloud from a sim with turbulence, growing some curves through the cloud with Tropism and then doing a variety of mesh merges, replicators and even some VDB Voxel action to get the shapes I want. Octane does a great job (as usual) in the rendering dept.
Tropism can be found here: http://www.payhip.com/dex