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ACS3 Dev Blog | Procedural Modules

ACS3 Dev Blog | Procedural Modules

ACS3 development is moving forward. Today I’m presenting a video that takes a sneak peek at Procedural Modules. Procedural module is an asset combined with Python code that implements its custom functionality. The code exposes a set of custom properties and commands through which user can modify/adjust/generate module contents. These properties show up in module’s item properties tab automatically.

The video shows how a basic Forward Kinematics Chain procedural module is used to rig Fox character tail and ears. This module allows for setting number of segments in the FK chain dynamically. In this example I used 4 segments for the tail and only 2 for ears.

The video features Fox asset created by Gaetano Fornarelli.

More information in according post on ACS Development Blog.


Auto Character System 3 is a modular auto rigger for MODO currently in development. More information at www.autocharactersystem.com

Disclaimer : This video presents work in progress on a future product and as such the features and interface shown in the video may change in the final version.

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