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MODO | Octane

MODO | Octane

In this tutorial I start with a nice, shiny plastic material and proceed to make it dirty, grungy and scratchy by using images and some additional nodes (mix, multiply and color correct). I’m using Octane for MODO.

Use some images and additional nodes to add variation to the roughness, bump, specular and diffuse channels to get a more realistic material.
MODO 12.2 | Symmetrize UVs

MODO 12.2 | Symmetrize UVs

MODO | Push Tool

MODO | Push Tool