NURBs edges to Wireframe Geometry courtesy of PaQ WaK
Pascal Beeckmans (PaQ WaK as he's known to everybody online) has come up with a very cool technique to rebuild a NURBs models's edges into a wireframe geometry that can be rendered in any render engine. He created a model in Moi3D (a nice little NURBs modeling program) then used Houdini Indie to extract the edge data into wireframe geometry. This was then imported and rendered in MODO.
Head on over to gumroad for the tutorial and sample geometry. If you end up using this technique buy PaQ WaK a drink (or a coffee) via gumroad.