Modo with Ellery | Episode 28: Adobe Fuse to Modo
Adobe Fuse (previously Mixamo Fuse before purchased by Adobe) is a character generation application that is included with the Creative Cloud subscription. This simple program allows you to create characters similar to a game character generator. Based on a modest selection of base components and a nearly endless amount of adjustable parameters, artists can create a wide variety of simple characters for use in many applications. These charcters are auto rigged and can make use of a large library of motion capture data included in teh online Mixamo library. Importing these characters into Modo, however, offers some challenges that make it a little difficulty to use the characters for finished renders but with a little effort and practice you can produce decent quality models in no time at all!
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In this episode we will be looking at how to take characters created in Adobe Fuse and bring them into Modo with proper material and texture setups. We will look at how to set up the individual parts of teh character in order to get good render quality and make the most out of a quick and easy character design. These characters are fully rigged and can offer either a great jumping off point for adding more detail or as a good simple character that is ready to animate. In the next episode we will look more at how to improve these characters for use in your scenes.