Houdini | Penrose triangle | Modeling and render elements
Modeling the Penrose triangle optical illusion and rendering the necessary compositing elements in Houdini.
Scene File: http://jmp.sh/njQ2tZy
Round Penrose triangle.
Portion UV pass, with Alpha, to be triplicated and rotated.
Texture mapped through UV values.
Shading pass to give the object a notion of volume.