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The Modo Texturing Masterclass - Part 1

The Modo Texturing Masterclass - Part 1

Introducing a new multi-part training series, designed to be a companion piece to The Modo Shading Masterclass, and to build upon the foundations laid down in that series, the Modo Texturing Masterclass sets out to teach advanced workflows for creating photorealistic textures.

 

In this introductory lesson the foundations are laid down, explaining the fundamental principles and approaches for realistic texturing, as well as demonstrating some hands-on techniques and creating some initial textures. These concepts will be expanded on and developed further in future episodes, giving a comprehensive overview of the texturing process, and showing you how to create extremely realistic textures for photoreal renders.

 

This initial installment concentrates on basic 2D texture creation, using Photoshop primarily, and explores the pros and cons of using hand-painted textures versus procedurals. Substance Designer and Mari are also discussed in relation to the advantages that they can bring to your workflow, but all of the texture examples are created solely using Modo and Photoshop.

 

By following this course you will learn many techniques that will allow you to create realistic textures that mimic real-world materials. The course concentrates exclusively on original texture creation, created by hand rather than by using photographs. This will give you the skills needed to create any kind of texture, even when photographic resources are not available.

 

So if you want to improve your texturing skills and increase your speed and efficiency in texture creation, this video will demonstrate an effective workflow that will allow you to tackle even the most difficult textures.

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The Modo Texturing Masterclass - Part 2

The Modo Texturing Masterclass - Part 2

Strategies for UV Mapping Organic Models

Strategies for UV Mapping Organic Models