MODO 10.2 Texture Switch Love Affair
Yes, that's right - having a bit of a love affair with the texture switch node in MODO 10.2. Some bug fixes and 2 YEUUUGE new features finally enable us to do some rules based image map texturing in MODO. MODO 10.2 gives you the ability to use UV mapping on your images (previously images employed by the texture switch node were projection mapped) and (even better) every item in MODO now has it's own 'particle ID' channel. We can use this channel to manually or procedurally (through rigging) pick exactly which meshes or instance get which images.
I cover quite a bit in the video - but you will be able to get the basic idea in the first 5 minutes. After than I go over the rest of the Texture Switch Node fairly extensively (as I tend to do) and give some scenarios for real-world use.