Plug-ins, Scripts, Kits, Galleries, Materials, Textures, Kit Bashing, Tutorials and the occasional Meme. This is a dynamic list with the newest items added to the top.


Current Picks | Week of December 17, 2018


MODO Power Translators

The Power Translators for Modo are ideal for designers, engineers, product visualization specialists and 3D generalists who need to bring specific industry-standard CAD data formats into Modo for visualization or design. As you import these formats, the Power Translators give you interactive control in Modo over how geometry is tessellated and provide efficient methods for accommodating incoming CAD files with many repetitive elements.

PF’s Take: At first glance it seems expensive - $500 for an importer. If rendering and animating product CAD files is a part of your business though - then this is essential. MODO will load Solidworks files natively….and there’s other ways to get CAD files into MODO (Rhino..etc.). However Power Translators gives you import options for tesselation, options for replicators and instances that you just don’t get with other methods. I use this product weekly.

https://www.foundry.com/products/modo/addons/power-translators


Week of December 10, 2018


Vizpack Materials: Products and Architecture 

VizPak: Architecture is a collection of over 90 materials providing a range of detailed and physically accurate shaders to cover many different needs. With a focus on interior and architectural renders the materials in this collection are general purpose materials representing the clean, subtly textured materials required for visualisation work.

VizPack: Products is a collection of over 160 materials providing a range of detailed and physically accurate shaders to cover many different needs. With a focus on product renders the materials in this collection are general purpose materials representing the clean, unblemished materials required for visualisation work. Worn and damaged materials will feature in future packs, but the emphasis here is on highly detailed shaders of materials in new condition.

PF’s Take: I bought both of these for Octane and V-Ray. They’re ready to use (or modify) with a drag and a drop. If you’re interested in seeing how these kinds of materials are created it’s worth the time to dig in and see how Richard sets them up. If you switch renderers a lot it’s nice to have the same presets in MODO, Octane and V-Ray.

https://gumroad.com/richardyot


Edge Flow

EdgeFlow is a new C++ tool available for modo 901 and above*, that emulates Maya's edge flow tool.

PF’s Take: An inexpensive and very useful tool to interactively even out edge flow in your model. Unless you’re super into spending a lot of time eyeballing edge-slides one at a time - then this will definitely be worth a few buck to you.

https://gumroad.com/l/edgeFlow

https://www.youtube.com/watch?v=I-4_U8ceIqM


Week of December 3, 2018


Surface Mimic

Surface Mimic Sells 3D surface scans for digital artists in the Visual Effects and Video Game industries. Our surface scans are high resolution displacement, normal, and color diffuse .psd images.

PF’s Take: Pretty straightforward - surface mimic is a nice library of a variety of scanned surfaces available as displacement, normal and diffuse color. I’ve bought a number of these for skin textures on some medical projects. Affordable..look nice…what more could you ask for? (ok…you just said ‘FREE’…well they’re not…people have bills ya’ know. Very affordable though)

http://www.surfacemimic.com/gallery/index.php


Polystein Kit for MODO

The Pushing Points Polystein Kit is a MODO KIT consisting of an array of all-quad SubD mesh presets that can be seamlessly added to a model making mesh detailing incredibly easy. This powerful toolset positions, scales, orients and auto-stitches these mesh presets to your active mesh relieving you of the tedious process of doing it manually.

Want to use your own meshes with the Polystein Kit? Use the Polystein Preset Creator and within minutes you're up and running. From vehicles, characters, weapons, environmental models and more, the Polystein Kit is a perfect addition to your modeling toolkit.

PF’s Take: Ok, you probably already have this - because it’s one of those things everybody from hardcore 10 hour a day modelers to hobbyist doodlers has. There’s been a lot of copycats and knockoffs for other Apps but this is the original. You can very quickly and seamlessly (literally) add details to your model from libraries of Sub-D geometry. Need to add a nose to a face? Select some polys and pick your nose from a list of thumbnails. Polystein will seamlessly weld it to your model. There’s a ton of third party geometry libraries you can buy and use, as well as make your own. I’ll list some links below. My take is this is another one of those handful of kits that everybody should have.

http://pushingpoints.com/v2/the-pushing-points-polystein-kit-for-modo/

A few of many add-on geometry packs.

https://gumroad.com/snefer#

https://gumroad.com/stiderotte

https://gumroad.com/MarkBTomlinson


MODO Premium Content

Modonauts get exclusive access to thousands of dollars worth of learning materials! Only available for active Modo Subscription & Maintenance customers.

PF’s Take: Admit it, you forgot about this. Click your login icon in the top right and you will see the link to MODO Premium Content. A ton of learning material and Live Streams like ‘Modonaut Mondays’. I typically keep this tab open so I don’t forget this exists. It’s a nice extra for those on maintenance or subscription. Regardless of your thoughts on subscription software, Foundry is clearly making an effort to add value in exchange for the cash you’re forking over. The live streams are great and believe me, there will be something in the free training that you will be glad you watched.

https://community.foundry.com/modonaut/


Week of November 26, 2018


Shrinkwrap

Shrinkwrap is a new C++ meshOp available for modo 11, that emulates modo's constraint to background. The product is offered with a "Pay what you want" formula, with no license check attached. The revenue will be invested into the R&D of other modo operators.

PF’s Take: A great little pick up. Basically you get a background constraint (point or vector) MeshOp with animat-able range and amount. Super useful, pay what you want. I say pick it for the cost of a beer or coffee.

https://gumroad.com/bluego

Intro Video


Automatic Character Setup 2.0 (ACS 2.0)

Auto Character Setup (ACS) 2 kit is a production-ready, automatic rigging solution for bipedal characters. ACS 2 simplifies technical tasks with an interactive drag-and-drop workflow that enhances intuitive Modo character design without sacrificing the depth you need for professional use.

PF’s Take: I bought this quite some time ago and have used it on numerous projects. It doesn’t matter if you are animating or not - it is super useful for just posing characters for stills or simple animations. ACS is a creation of Lukasz Pazera - a fantastic artist and MODO expert who clearly understands the needs and mindset of MODO users. The UI and tool layout is fantastic - as is the video documentation. You can get up and going in a few short hours and you will wonder how you ever dealt with characters before you had ACS…a highly recommended TOP PICK.

https://www.foundry.com/products/modo/addons/auto-character-setup


Super Aligners

A set of pie-menus and pop-overs that allows a very flexible access to a bunch of alignment tools.

PF’s Take: Let me be super clear on this - I use Super Aligners dozens of times each modeling sessions. Dozens…of….times. You can quickly align points just by slashing the mouse/stylus left, right, up or down. You can also align points in a ‘taut’ manner (along diagonals) and to any axis or 0. I have it mapped to ctrl-5 and I honestly could not model without this. I made a PF video a year or so ago - linked below.

https://www.etereaestudios.com/docs_html/general_index_htm/resources.htm

Super Aligners overview video on Pixel Fondue


Week of November 19, 2018


Vitaly Bulgarov Sci-Fi KitBash

Few words on 3D KitBash Store: Taking advantage of various modeling techniques, from quad-based SUBD polygonal modeling to non-SUBD polygonal modeling and CAD-based modeling I have been designing libraries of reusable 3D parts that helped me to maintain a high-level of detail in my concepts as well as deliver my work fast within the challenging deadlines. Today most of these libraries are available for purchase via 3D KitBash Store page of this website. The goal is to support an artist with various sets of pre-made mechanical parts that can be reused throughout various projects that involve a digital 3D medium. Whether you’re a concept artist in the entertainment design field or a VFX artist working on large scale 3D matte painting or finishing that complex 3D model or even just having fun as a rapid prototyping enthusiast, I hope these kits will be as valuable to you as much as they have been valuable and helpful to me.

PF’s Take: Probably the most impressive set of Sci-Fi KitBash models you will find. Mid-to-High price but amazing quality.

https://vitalybulgarov.com/3d-kitbash/


LDraw LEGO loader for MODO

This is a pretty complete rewrite of internals of the loader.  The main feature is that each brick now comes in as an individual objects.  This fully supports instancing.  So for the most part saved files will be smaller and scenes will render faster in less memory.

PF’s Take: Want to download, animate and render the LEGO Millennium Falcon? Who wouldn’t? This free plug-in for MODO written by Eric Soulvie (author of MODO’s dynamics system) will allow you to load up countless LEGO templates for fun and practice. It’s great - I love kitbashing these things (Shelob meets an AT-AT).

https://www.battlefleet.net/fmtldr/


Sketchfab

Sketchfab is empowering a new era of creativity by making it easy for anyone to publish and find 3D content online. With a community of millions of creators who have published millions of models, we are the largest platform for immersive and interactive 3D. Additionally, our store lets buyers and sellers transact 3D models with confidence using our realtime viewer and model inspector. 

PF’s Take: Ok - seems like a weird ‘Top Pick’, right? It’s not. While Sketchfab has a fantastic service for being able to show your 3D Assets in a flexible, embed-able window - that’s for later. I just want to make note that if you register you will gain access to an incredible number of models to download (as long as you give credit to the creator) to practice your 3D skills on. Grab a model to practice rigging, or to practice rendering…or to pick apart somebody else’s modeling edge flow. It’s truly a great resource for 3D models. Check out the thumbnail - downloaded from Sketchfab…rendered in Octane, just for practice.

http://www.sketchfab.com


Week of November 12, 2018


vrscene GUI

V-Ray is one of the most powerful rendering engines out there. Used in productions all over the globe it has become an artist-friendly but mighty render engine. vrscene GUI helps you control that engine by providing you with tools to render and adjust your V-Ray render scene files (.vrscene) on the fly.

PF’s Take: V-Ray is one of the most popular and powerful render engines available. One of the great things about V-Ray is it’s ability to export it’s own scene format for rendering (vrscene) no matter what host package you are in. While vrscene GUI allows you to load up a vrscene and change any number of parameters before saving it back out - I bought it for one specific reason. You can use vrscene GUI to set up a tiled render of a huge image. I needed to render a couple 16K images and by using the tiling feature I was able to spread it out over as many frames as I needed to and upload it to a render farm (Rebus in my case). Each node rendered a single tile of the image (as a frame) and I used one of the scripts that come with vrscene GUI (for Nuke, Fusion and Photoshop) to put the image back together with one click. AFAIK there is no other program that can do this for you - and if you render out high-res stills then this is indispensable .

http://vrscenegui.de/


Tracer X

TRacer X is a plugin for Modo, the powerful and flexible 3D modeling, texturing and rendering toolset from Foundry.
The kit contains 4 mesh operators:
- Curve Tracer X
- Noise Displacement X
- Image To Weight X
- Push X

PF’s Take: I bought this a while ago and have used it on several projects (including the image to the left, which shows collagen created with the Curve Tracer X and Noise Displacement X MOPs). Curve Tracer X allow you to animate flowing curve trails from an item’s vertices…and Noise Displacement X gives you some 2D and 3D noise displacement for your curves or meshes. Image to Weight X will convert images (and image sequences) to weight maps and Push X will use these to displace a surface. Well worth the money I spent on it and especially useful for Motion Graphics. Check out the trailer and Gumroad site.

https://gumroad.com/l/TRacerX

Trailer


Poliigon Textures

Say goodbye to blurry photos. All of our textures are tack sharp for crystal clear rendering. Find a new style for your next project with a range of 360 lighting studio setups, and real sky captures. Get up-close realism with our imperfection maps that mimic microscopic detail from real life.

PF’s Take: Expanding your texture, scanned model and HDR image library has gotten very affordable. I suggest checking out Poliigon, I’ve downloaded and used some of their free textures and am especially enamored of their surface imperfection maps. They have a very flexible subscription program (do it for a month for a few bucks to check it out). It’s pretty amazing seeing the sheer number of high quality assets available to us artists.

https://www.poliigon.com/


Eterea Quick Locators

A new free kit for helping with Locators creation and transformation operations.

PF’s Take: This is a free kit for quickly placing and modifying the look of locators. Put simply, I LOVE this kit. If you do any rigging or scene organization this is a must have. You can change the look (shape and color) of locators very easily - as well as place them on or between components and items with a click. The UI is super intuitive and has great tool-tips. I really think all MODO users should go get this.

https://www.etereaestudios.com/docs_html/general_index_htm/resources.htm

https://community.foundry.com/discuss/topic/81021


Week of November 5, 2018


Pushing Points MOP Booleans

The Pushing Points MOP Booleans Kit is a MODO KIT designed to remove the challenges of working with complex boolean operations and introduces a non-destructive workflow that makes creating highly detailed meshes a trivial task.

PF’s Take: MOP Booleans is one of the handful of ‘must-have’ kits for MODO hard-surface modelers. Created as a collaboration between Tor Frick and William Vaughan (two expert MODO modelers) it will result in a significant increase in speed (and flexibility) in non-destructive ‘boolean-style’ modeling. There’s a ton of training videos and online support for this product, and it really is ‘just one of those things’ that everybody who’s serious about modeling in MODO gets.

http://pushingpoints.com/v2/the-pushing-points-mop-booleans-kit-for-modo/


Real Displacement Textures

RDT is using advanced 3D-scan-technologies to record highly detailed information for our texture-sets. Object-scans are also included in our product range. These objects are designed to perfectly match our texture-scans. 

PF’s Take: These are some fantastic scanned textures with super accurate, super high-res displacement maps. The scanned objects also appear to have been retopo’d down to Sub-D surfaces instead of the typical mess of triangles you get with other scanned items. The packs are in a good price range for Indies and I’ve been quite impressed by the sample textures I downloaded and rendered in Octane.

https://www.rd-textures.com/


Mesh Fusion Demystified

Designed to give you a solid foundation for working with Mesh Fusion in Modo. It will teach you the best strategies to approach a Mesh Fusion model, from planning the initial topology to creating production-ready meshes while avoiding common pitfalls and problems.

PF’s take: Mesh Fusion is one of the most powerful modeling systems in MODO and deserves your time to learning it. I bought this and can attest - Richard’s training is clear, comprehensive and will result in you making better models.

https://richardyot.com/mesh-fusion-demystified


BabylonDreams Pipeline Kit

We developed the BabylonDreams Pipeline Kit to plug many of those shortcomings we find during daily work. As such this kit is geared towards working with massive CAD scenes, optimizing the shading and rendering workflow and anything in-between. Ver. 1.4 just released (11/7/2018)

PF’s take: This is for people who work with CAD files within MODO and find themselves doing the same things over and over again. It has a huge number of tools to improve CAD ‘scene processing’ and rendering workflows. If you work with CAD files on a regular basis then this is for you.

http://pipeline-kit.babylondreams.de/

Version 1.4 YouTube video.


Sci-Fi KitBash Vol. 1 and 2

Vol. 1: 45 Sci-fi props to supplement your artworks and designs. 15 unique Crates, Canisters and Cargo props, split up into parts for easy material application. 30 detail props including, cables, wires, pipes, gadgets and hardware parts.

Vol. 2: A kitbash collection of 40 abstract sci-fi objects to help with your artwork. 

PF’s take: Are you kidding me, $6 each? These are awesome models for kit bashing, I bought both collections. Who doesn’t like sci-fi kit bashing?

https://www.artstation.com/jyching/store