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MODO | Octane and V-Ray in MODO

MODO | Octane and V-Ray in MODO

  Welcome to another episode on Octane and V-Ray in MODO.  I've created 3 videos covering transparency in all it's.....transparentness.  The first video covers a basic glass and frosted glass materalial - utillizing roughness.  The second video covers dispersion in all 3 programs, and the third video covers transparent color and absorption.  While MODO and Octane are pretty straightforward...V-Ray is a little more involved in that the CPU and GPU renderers don't support all the same features quite yet - and V-Ray's 'on-the-fly' material translation doesn't quite cover all the bases yet.

  I still haven't gotten to render comparisons (V-Ray GPU vs. Octane and V-Ray CPU vs. MODO) - but I will in a later episode.

  I've also added the pixelfondue shader ball scene (donwload link) at the end of the article.  If you want to download the 3D scanned meshes used in these video you can visit this link.

 

Update: March 7th:

  At 12:50 in the video you can see that V-Ray does not pick up on MODO's refractive roughness parameter when I start V-Ray RT GPU.  On subsequent tests V-Ray picks it up just fine and renders with refractive roughness.  I'm not sure what happened in the video (well, you can see it didn't happen...I guess V-Ray was running a cached material maybe).  Anyway, good news everybody - it works!

 
LightWave | HyperVoxel Spring Rig

LightWave | HyperVoxel Spring Rig

ZBrush | 3 minutes of ZSpheres

ZBrush | 3 minutes of ZSpheres

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