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MODO | Using Weight Maps as Layer Masks

MODO | Using Weight Maps as Layer Masks

Weight Maps are discontinuous, one-dimensional Vertex Maps holding weight percentages. Although primarily used for Rigging, in this video I create a weight map and use it to aid in texturing a mesh.

MeshOp and SelectionOp Aliases

MeshOp and SelectionOp Aliases

Mechanical Color's Replay for MODO

Mechanical Color's Replay for MODO