Hi.

Welcome to my blog. I document my adventures in travel, style, and food. Hope you have a nice stay!

Baking MODO's Rounded Edge Shader for Substance Painter

Baking MODO's Rounded Edge Shader for Substance Painter

Baking MODO's Rounded Edge shader to a Normal Map for Substance Painter


MODO's rounded edge material setting will create the illusion of a smooth, beveled edge at render time. It provides a quick way to produce hardsurface geometry without having to actually model complicated topology and is ideal for concept and design work.

You can bake the rendered result to a normal map that you can use in Substance Painter. Since you can use Mikk Tangent Basis in MODO to bake the normal and Substance Painter uses MikkT by default, you get a perfectly synced workflow.

Rounded Edge baked to Normal Map in MODO

Rounded Edge baked to Normal Map in MODO

MODO baked normal map used in Substance Painter with 1:1 sync

MODO baked normal map used in Substance Painter with 1:1 sync

In the following video, I will walkthrough the entire process of setting vertex normals and mikkT, baking, exporting and setting up the Substance Painter project.

MODO TIP 2

MODO TIP 2

Who Wants to Play?  Alien Bug Head: Main Project Page

Who Wants to Play? Alien Bug Head: Main Project Page

0