Hi.

Welcome to my blog. I document my adventures in travel, style, and food. Hope you have a nice stay!

Who Wants to Play?  Alien Bug Head: Main Project Page

Who Wants to Play? Alien Bug Head: Main Project Page

      There will be a series of videos showing stages of the modeling process, the UV and Weight map process along with  deformation.  After deformation we will be getting the project ready for Sending to ZBrush for Sculpting, and then some painting.  When this has been completed, I get the maps out of ZBrush and back to MODO to play with the shader tree.


 

I go over the first few stages of this project. Towards the end of the video I show you what all the deformers lead into.


Part 1 :   MODO Model and UVs

  1. Model the eyeball and the eyelid.  Some Basic modeling stuff going on in this one.

  2. UVs for the Meshes. Very basic UV session. 


MODO Modeling Random Gallery


 

Part 2 :  MODO   Deformers

I set up the Deformers We will use to shape the eye and eyelid mesh items.

MODO Schematic view of the Eye Deformers.


Part 3 : MODO Weight Maps

I go through setting up the weight maps for the Eyelid.  I show how to use the Falloffs to tweak-out the maps and get a smooth result. It's one video with 2 parts. 1st is a walk though of sorts.  The 2nd is the actual information about what I did.

Baking MODO's Rounded Edge Shader for Substance Painter

Baking MODO's Rounded Edge Shader for Substance Painter

Celebrating 100+ Posts

Celebrating 100+ Posts