Fix BowTie Topology in MODO
This video shows what to do if you come across what I refer to as Bow-Tie topology while modeling. If you would like to correct the geo you can use one of these three methods to quickly clean up your mesh and make it all quads.
I find that each technique can be useful depending on the surrounding geometry so it’s great to have options to pull from when modeling.
Link to Pushing Points Toolkit mentioned in video: http://pushingpoints.com/v2/pushing-points-toolkit-for-modo/